The Company of Myself looks to have a simplistic engine but employs an instant-replay or recorded move mechanic. In other words, you are able to interact with movements you had made earlier. Can't find a ladder? Use the past version of you as a springboard to get over the raised ledge. It also looks like you'll be opening or closing areas for you to interact with later on as well. This sort of thing is very cool, creative, and could have a ton of implementations in game. I'm not sure if this is going to live up to the potential, but there other problems. I have no idea who is making the game, when it comes out, or how to play it once it is done. Here's to hoping they put out more information soon.
Friday, October 9, 2009
The Company Of Myself Trailer Unveils Originality
It isn't often that you come across a "simple" Flash game that isn't some retread of another larger and more popular game. We've all seen the countless tower defense Flash games, as well as the Bejeweled and Tetris clones, so when I stumbled upon a trailer for an original game, with an intriguing premise, I figured I had to share it.
The Company of Myself looks to have a simplistic engine but employs an instant-replay or recorded move mechanic. In other words, you are able to interact with movements you had made earlier. Can't find a ladder? Use the past version of you as a springboard to get over the raised ledge. It also looks like you'll be opening or closing areas for you to interact with later on as well. This sort of thing is very cool, creative, and could have a ton of implementations in game. I'm not sure if this is going to live up to the potential, but there other problems. I have no idea who is making the game, when it comes out, or how to play it once it is done. Here's to hoping they put out more information soon.
The Company of Myself looks to have a simplistic engine but employs an instant-replay or recorded move mechanic. In other words, you are able to interact with movements you had made earlier. Can't find a ladder? Use the past version of you as a springboard to get over the raised ledge. It also looks like you'll be opening or closing areas for you to interact with later on as well. This sort of thing is very cool, creative, and could have a ton of implementations in game. I'm not sure if this is going to live up to the potential, but there other problems. I have no idea who is making the game, when it comes out, or how to play it once it is done. Here's to hoping they put out more information soon.
Labels:
Flash Games,
Indie Gamse,
The Company Of Myself,
Trailers,
Video Games
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